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3D
Animation- Potential and Challenges - Munjal Shroff |
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Potential
of 3D Animation
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3D
in Entertainment
Over the last five years there 3D CG technology has dramatically changed the way movies are made. Here are some the technologies that are making it all happen. Performance
Animation |
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Pre-Viz
for Feature Film More and more directors and producers are going in for pre-visualisation (Pre-Viz) of their scripts. It helps them visualize their ideas earlier. It also enables to bring down costs as the director is clear how much of the huge set is he going to actually use based on the camera movements that he has chalked out during the pre-viz process. Complex camera moves are planned using pro-viz software and then implemented on the set saving time and money. Example: Panic Room: In this movie the long complex camera move which starts on the top floor of a multi-storey apartment to the ground floor. |
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| Virtual
Actors as Stunt Double More and more effects supervisors are using CG Stunt double to do daring stunts that are difficult and at times impossible to do by real actors or stuntmen. Example: Spiderman Here are two images of the real actor Spiderman and that of CG Stunt double. As you can see that they are indistinguishable. |
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Here
is an example of an adverse environment in which the CG Model is |
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Hostile Environment
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Wireframe of the CG model in the same perspective |
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Final
composite of the CG Model seamlessly integrated into the live shot. |
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Rough composite of the CG Model with the live plate of the Environment |
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Virtual
Sets Virtual sets are used to bring down the cost of production. CG sets are built when shooting in the real environment is not possible. Example: Spiderman: In the movie the entire cityscape was build as a CG Set for the sequences where Spiderman was swinging from one rooftop to another. This is a prime example of a shot that could not have been possible without CG. |
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Virtual
Crowds Imagine a director telling the producer that he wants an army of 25,000 soldiers all fully attired and armed for a sequence. The producer would probably start sweating considering the costs and huge production crew required to do a sequence like this. This is where virtual crowds come in. Large number of computer-generated crowds can be put at the director’s disposal at a fraction of the cost. Example: Lord of the Rings: The Two Towers In this film for the battle between men and orcs, the army of orcs and other creatures was generated using virtual crowds. Below is a still from the shot using virtual crowd. |
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3D Animated Feature Films
Box Office trends of last 3 years indicate a demise of 2D Animation Films. The only animated films that have worked in the past couple of year are 3D animated films. To name a few Toy Story, Toy Story 2, Antz, Bug’s Life, Ice Age, Monsters Inc, Shrek and the current hit Finding Nemo. “I think the idea of a traditional story being told using traditional animation is likely a thing of the past.” That is what Jeffrey Katzenberg of Dreamworks SKG had to say on the box office disaster of their 2D animation feature Sinbad-Legend of the Seven Seas. As the market for 2D animation feature film is diminishing the same phenomenon is expected to occur in the Television markets as well. Typically Box Office trends percolate to TV within 18 months. So we will see a huge surge in the demand for 3D animated shows for the broadcast medium in the coming 12-18 months. Also 3D Animation has applications beyond the classical entertainment mediums of TV and Films. New emerging mass entertainment mediums such as Stereoscopic Projection Systems and Holographic Projection systems also use 3D Animation as a content base. The Challenge The idea is that technology should aid the creative process
and not hamper it. Big Opportunity for India I believe that the next upheaval will happen due to Linux. Linux is fast emerging to be the Platform of choice for Graphics Workstations for 3D animation. Important to Create a Local Market Action Hero BC The Treehouse Set |
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